Tuesday, October 24, 2006

Lumines Live not doing so well?

Lumines Live shipped on XBox 360 last Wednesday, to mixed reviews. The big sticking point was its high cost compared to other Live Arcade titles ($15), and the fact that this didn't get you the "full game" -- the menus include various stuff you can't actually use until you pay more for them. The "Advance Pack" is the first available add-on, and it costs $7.50.

Considering the base game has so few skins, it's hard for me to think of the game as complete unless you buy the advance pack to get the other skins. But that word "advance" there really throws me. I mean, I'm not a shabby Lumines player, but I'm also not amazing. My high score is 220,000. As of this writing, that makes me slightly over 1000th place in the leaderboards for this product. That means only 1000 people are better than me. Before you go assuming that I'm amazing at the game, take into account that in order to unlock the score-related Achievement, you need to earn 500,000 -- more than double my highest score. Clearly, the designers expected a relatively dedicated player to be twice as good as I am. And there are far less than 1000 people with scores that high. So how many people have bought this game, if my paltry score can be so high in the rankings?

What's worse is that I don't feel like buying the Advance pack because I don't feel advanced. If most people think like I do, that means that there are fewer than 1000 people who feel compelled to buy the Advance Pack. Of course, I have no idea how any of these products are actually selling. But I suspect they made a blunder with their pricing scheme.

For the record, I do feel like I was a little cheated. I expected the base game to have at least half the amount of content as Lumines 1 for the PSP did.

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